Menu bar utility that shows a centered HUD overlay with volume bars when system volume changes. CoreAudio monitoring, auto-fade, works on all spaces and fullscreen. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
51 lines
1.5 KiB
Swift
51 lines
1.5 KiB
Swift
import SwiftUI
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struct HUDView: View {
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let volume: Float
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let isMuted: Bool
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private let totalBars = 16
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private let cornerRadius: CGFloat = 18
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var filledBars: Int {
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if isMuted { return 0 }
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return Int(round(Double(volume) * Double(totalBars)))
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}
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var speakerIcon: String {
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if isMuted { return "speaker.slash.fill" }
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if volume == 0 { return "speaker.fill" }
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if volume < 0.33 { return "speaker.wave.1.fill" }
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if volume < 0.66 { return "speaker.wave.2.fill" }
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return "speaker.wave.3.fill"
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}
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var body: some View {
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VStack(spacing: 16) {
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Image(systemName: speakerIcon)
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.font(.system(size: 48, weight: .medium))
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.foregroundColor(.white)
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.frame(height: 60)
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HStack(spacing: 4) {
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ForEach(0..<totalBars, id: \.self) { index in
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RoundedRectangle(cornerRadius: 2)
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.fill(index < filledBars ? Color.white : Color.white.opacity(0.2))
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.frame(height: 24)
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}
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}
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.padding(.horizontal, 20)
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}
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.frame(width: 200, height: 200)
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.background(
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RoundedRectangle(cornerRadius: cornerRadius)
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.fill(.ultraThinMaterial)
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.environment(\.colorScheme, .dark)
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)
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.background(
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RoundedRectangle(cornerRadius: cornerRadius)
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.fill(Color.black.opacity(0.55))
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)
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}
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}
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